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History of Computer Games

The history of digital games is a fascinating one, full of innovation, creativity, and technological advances. From the earliest days of computer gaming to the modern era of virtual reality and augmented reality, digital games have come a long way. In this blog post, we’ll take a look at the history of digital games, from the first computer game to the latest virtual reality experiences.

The first computer game was created in 1958 by William Higinbotham, a physicist at Brookhaven National Laboratory. The game, called Tennis for Two, was a two-player game that used an oscilloscope to display a crude tennis court on the screen.

The game was a hit, and it inspired other scientists to create more complex games. In the early 1960s, the first commercial video game, Spacewar!, was released. The game was created by Steve Russell and his team at the Massachusetts Institute of Technology. The game was a two-player space combat game, and it was the first game to use a graphical display. In the late 1960s and early 1970s, arcade games began to appear in public places. These games were usually coin-operated and featured simple graphics and gameplay. Some of the most popular arcade games of the time included Pong, Space Invaders, and Pac-Man. In the late 1970s and early 1980s, home video game consoles began to appear.

The first console, the Magnavox Odyssey, was released in 1972. This was followed by the Atari 2600 in 1977 and the Nintendo Entertainment System in 1983. These consoles allowed players to play games in their own homes, and they helped to popularize video games. In the late 1980s and early 1990s, the first 3D games began to appear. These games used advanced graphics and 3D environments to create immersive experiences. Some of the most popular 3D games of the time included Doom, Quake, and Wolfenstein 3D. In the late 1990s and early 2000s, online gaming began to take off. This allowed players to play games with other people from around the world. Some of the most popular online games of the time included EverQuest, Ultima Online, and World of Warcraft.

In the late 2000s and early 2010s, mobile gaming began to become popular.

This allowed players to play games on their phones and tablets. Some of the most popular mobile games of the time included Angry Birds, Candy Crush, and Clash of Clans.

In the late 2010s and early 2020s, virtual reality and augmented reality began to become popular.

These technologies allowed players to experience games in a more immersive way. Some of the most popular virtual reality and augmented reality games of the time included Beat Saber, Job Simulator, and Pokemon Go.

The history of digital games is a long and fascinating one. From the earliest days of computer gaming to the latest virtual reality experiences, digital games have come a long way. As technology continues to advance, we can expect to see even more innovative and immersive digital games in the future.

Privacy Policy

Bfg Yazılım built the Super 3D Robot Challenge app as a Freemium app. This SERVICE is provided by Bfg Yazılım at no cost and is intended for use as is.

This page is used to inform visitors regarding our policies with the collection, use, and disclosure of Personal Information if anyone decided to use our Service.

If you choose to use our Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that we collect is used for providing and improving the Service. We will not use or share your information with anyone except as described in this Privacy Policy.

The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at Super 3D Robot Challenge unless otherwise defined in this Privacy Policy.

Information Collection and Use

For a better experience, while using our Service, we may require you to provide us with certain personally identifiable information. The information that we request will be retained by us and used as described in this privacy policy.

Log Data

We want to inform you that whenever you use our Service, in a case of an error in the app we collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing our Service, the time and date of your use of the Service, and other statistics.

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This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.

Service Providers

We may employ third-party companies and individuals due to the following reasons:

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We want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.

Security

We value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and we cannot guarantee its absolute security.

Links to Other Sites

This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by us. Therefore, we strongly advise you to review the Privacy Policy of these websites. We have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.

Children’s Privacy

These Services do not address anyone under the age of 13. We do not knowingly collect personally identifiable information from children under 13. In the case we discover that a child under 13 has provided us with personal information, we immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact us so that we will be able to do necessary actions.

Changes to This Privacy Policy

We may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Privacy Policy on this page.

This policy is effective as of 2020-08-28

Contact Us

If you have any questions or suggestions about our Privacy Policy, do not hesitate to contact us at Oruçreis Mah. Tekstilkent B3 Blok No 89 Esenler İstanbul , Turkey.

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Game Design Documentary on Youtube

We have recently announced our new game design documentary on YouTube, a series about developing a mobile game, updated weekly!, and please subscribe to our YouTube channel to get the updates.

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Planet Unknown Published

Our new mobile sci-fi FPS game has been published on the Google Play Store, you can check it out from the link below.

https://play.google.com/store/apps/details?id=com.BfgYazilim.PlanetUnknown

Mobile FPS sci-fi game which is unique and evolving according to the fan-base’s comments…
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Our updates

Welcome to our web site. We will be updating about the new releases of our games and some work from ongoing projects, and get your feedback before they gets on air!